![]() The game goes into a huge amount of detail on every level. The few ships that could, retreated.īig, messy space battles. Rushing into a battle, my heaviest ship's engines crapped out, while my carrier was struggling to get fighters off its crumbling decks. Not wanting to waste time, I did it with too few crew, and didn't give them long enough to bring the mothballed ships back online. The tutorial story mission asked me to reclaim a ship graveyard's worth of wrecked hulls, and see what I could get moving again. ![]() My first session with version 0.9a was an embarrassing failure, but in a way that highlights the interplay between its strategic and tactical layers. I've not had a chance to fight any orbital platforms yet, but they look impressive and very menacing, bristling with guns that can flatten anything short of super-capital class, and heavily shielded. I've seen enemy frigates use my own transport ships as cover from my cruiser's slowly arcing main cannons, darting in the moment they see a chance to cut a hole in my battered flank armour. ![]() Privateers can now chat to characters in bars, getting side missions including cargo delivery, salvage and more direct combat runs.Ī very outdated trailer, admittedly, but it still looks nice.Ĭombat still plays like a bit like a 2D, more complex version of Mechwarrior (with full fleet command), but there's been a lot of tuning done this update - the AI continues to be shockingly clever. Whether you play as a bounty hunter in a lone hyper-optimised custom craft, or an admiral hanging back and giving orders to a massive fleet produced by your own shipyards, it's all possible now. NPC empires poke and prod at each other, while you play your role as a freelance captain. While there's still no official 'endgame' to it, I'm not sure it even needs one. While Starsector is still a work-in-progress, today's version feels like a major milestone. The excellent real-time tactical combat has been improved too, including new battles against enormous orbital platforms. Today's update ( patch notes here) is over a year in the works, and vastly broadens the scope of involvement you can have in its still-expanding procedural space sandbox, including colony management. High praise at the time, but as of today's version 0.9a release, I feel it might be selling it short. ![]() Leave your mark upon the world and determine the fate of the Sector with your decisionsġ,, , ddl.to, filerio.in,, ,, , sendit.cloud,, ,, ,, , zippyshare.I've previously described Fractal Softworks's space sim Starsector (primarily the work of solo dev Alexander Mosolov) as ' Mount & Blade: Warband in space'. Use lost and forbidden technologies to advance your cause – can you afford to pay for the consequences of your hubris? Survey forgotten worlds and establish new colonies among the ruins Outfit ships with your weapons of choice and add hull modifications to create devastating tactical combinationsĮxplore hundreds of locations to find habitable worlds, rich resource deposits, and lost technologyĪssemble a large, powerful fleet or a finely-tuned task force with hand-picked officers and crewĬripple core world supply lines to create easy prey for piracy or bolster the rule of law and try to reverse the Sector’s descent into chaos Single player, gritty, dystopian sci-fi settingĬlassic top-down gameplay style enhanced by modern technologyĪ procedurally generated galactic sector seeded with well-known core worlds and factionsĭevelop your character into a hot-shot pilot, a smuggler, a stern admiral, an industrial magnate – or anything in between What will you discover in the ongoing development of the world of Starsector? For over 200 cycles, humanity has been losing its grip on civilization and struggling desperately to hang on to what is left. The story of Starsector concerns a dense region of space in the Perseus Arm left relatively unharmed by the calamity that destroyed the Domain.
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