Like in real life, you have to decide whether fending off crushing existential loneliness (and murderous hordes) is worth the toll a companion will take on your resources and mental energy. You start your journey with a partner (or not) and a beat-up sedan, and along the way, you have the option of joining in with other procedurally generated and handcrafted characters. You start by designing your character, and pick two personality traits for yourself, with options like “irritability” and “Megabuff.” These traits actually matter, and they impact not just how fast or strong you are, but how you interact with other survivors in the game. Instead of ghosts and smallpox, though, your main enemies are zombies and interpersonal conflict. Death Road to Canada is a fantastic game that you shouldn't miss.RocketCat Games‘ Death Road to Canada is Oregon Trail meets Left 4 Dead plus a dash of Pac-Man, add mild hallucinogenic. That goes to show just how great this game is. I generally have a low tolerance for control issues in games, but Death Road to Canada is just so fun that I want to keep playing it even when I don't love the way it feels. Apparently, there's MFi controller support for the game on the way, but for now all there is are the touch controls, which leave a bit to be desired. As much fun as Death Road to Canada is, its controls are something that you may struggle with, even after adjusting them to your liking. That said, touches like these have their limits. ![]() I'd also be bored if menu-based events for finding items didn't sometimes involve me debating whether to touch dog poop or telling people to “COOL IT.” I would be a lot more frustrated by death in Death Road to Canada if it didn't occasionally involve accidentally blowing myself up because I touched a bomb vendor's wares or by recruiting a mysterious survivor who turned out to be a serial killer. These things make even the more frustrating aspects of the game a lot more tolerable. What really makes the game special though is its humor and attention-to-detail. If Death Road to Canada were merely a roguelike with an impressive amount of procedurally-generated content, it would be great. And, even if you don't plan on learning things between runs, you can mix things up by playing a new game mode or creating custom characters. You can even get different outcomes from the same events with the same characters depending on how you might have upgraded their skills differently.Īs you die repeatedly though, you'll learn how to adapt your strategies to specific situations to make it a little further on each run. Almost everything in the game can be randomized, and all of these things have a way to reacting to each other that can make even very similar-looking situations play out very differently. Things in Death Road to Canada stay fresh thanks to a huge variety of procedurally-generated content in the game. Dying in the game means you have to start your road trip all the way from the beginning again, but this generally doesn't feel frustrating because no two playthroughs of the game feel similar. ![]() My first dozen or so playthroughs of the game resulted in death. This is all controlled using a highly customizable virtual button control scheme that works, though can be a bit awkward at times.įor the most part, Death Road to Canada doesn't make surviving in its world very easy. ![]() Other events–like scavenging for supplies–give way to gameplay sequences where you have direct control over your party of survivors as you wander into buildings, attack zombies, pick up loot, and more. Some of these events play out in true Oregon Trail fashion, with you simply choosing what to do from a menu and seeing the consequences. Since it's the zombie apocalypse, things can (and will) go wrong, forcing you to make stops for supplies, rescue new survivors, and even fight your way through zombie herds. The game starts out with you, and perhaps one other person driving a car on their way to Canada. Though it does have it's issues, Death Road to Canada is a really special game that you really shouldn't pass up.ĭeath Road to Canada's gameplay borrows from a lot of different games and genres, but the most immediately apparent comparison you can make to the game is The Oregon Trail. It's a kooky premise that's matched with a good sense of humor and ridiculous procedurally-generated events and characters. ![]() Death Road to Canada is a surprisingly deep game about escaping the zombie apocalypse by making it to the Canadian border.
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